The Count is Downe is a short point-and-click RPG made by Superpath Studios, where you, the player, have been isekaied into a victorian world!

  • The timer's ticking! You only have 5 minutes to chat with characters, before having to deliver a closing speech for the honored Count Downe.
  • Collect up to 3 endings, each with a unique CG!
  • Enjoy lighthearted voicelines, charming art and graphics, and a silly yet slightly heartwarming remembrance of the Count.

Content warnings: light depictions of funerals, grief and death, but not described in detail. Rated general, teens and up!

External Assets: All assets in the project are our own, except https://nieobie.itch.io/free-icons the free icons by Nieobie! Go check them out!

Credits:

Dylan Holmes - Programming

Thaha Bashir - Audio

Tyche (@rune_artelier on insta)  - Art

Zimo Lee - Narrative

Download

Download
Windows_TCID.zip 55 MB

Comments

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(1 edit)

Love the artstyle, love the concept, absolutely love the voice acting as well! The voice actors should really applaude themselves, there was so much variation in the emotions and tones! The maid and Lord Loaded especially had very good voice acting, I commend the voice actress for the maid, five stars!

This game has a cool concept but it needs refinement. The idea of getting all of the information you need before a timer runs out has a lot of potential, however one thing to consider is that this game is primarily character dialogue. Everyone reads at different speeds and with the large amount of dialogue to go through could pose a problem to some players. I understand this was intentional so that the player would have to play multiple times to learn all the required info, but I feel like some variety in the medium of learning could improve it a bit. This could be finding old papers or seeing a label on a picture frame.

Aside from this, the art for the game is really well made and has a cool style. All the different character designs and scenes are unique. The audio is relatively pleasing and the voice acting is a nice touch, though a little repetitive across the characters. It also runs smoothly and I found little to no problems with it. Well done to this team :D